Ammonite fossil from my personal collection. Photos generated an initial mesh and texture in Substance Sampler. A Low poly version was made in Instant Meshes. The new low poly version was then given a bottom section and UV’d in 3DS Max. Substance Designer was used to project the details to the lower model. Adobe Photoshop was used to clone and expand texture to areas not covered by photos. Finally Substance Painter helped adjust all textures and create a roughness map.