I consider myself a talented generalist with a wide variety of skills including 3DS Max, Maya, Substance Painter and Designer, Zbrush, Gaea, Speedtree, and more detailed on my resume. My side hobbies include fossil collecting, board game design, and gaming.
- Set up 3D scenes withing modeling and video effect software to create complex videos and still images used within Interactive Multimedia Instruction (IMI).
- Most videos replicated every step of procedures on various types of assemblies in order to properly train the user.
- Worked closely with subject matter experts to ensure accuracy.
- Creating 3D assets for training videos using PBR workflow.
- Manipulation and creation of 2D assets.
- Worked in a classified environment for the Department of Energy, to create highly detailed simulations.
- While the exact details of the contract cannot be listed, this shows the ability to work with highly sensitive material and environments as well as pass all necessary background checks.
- Recreated mechanical components in 3DS Max to be used in the NGrain training software.
- These included a full engine, boiler systems, air compressors, and various valves.
- 3D assets for each component needed to be made all the way down to individual nuts and bolts.
- Once the modeling process was done, used the NGrain software to create interactive training for a variety of procedures.
- Later became a project lead to help head and organize projects for the Virtual Task Trainer (VTT) department.
- Led several reference gathering trips to secure photos and videos of all material needed for our contracts.
- Worked as a programmer for the Unity 3D Engine to create simulations for the U.S. Army Combined Arms Products for Distributed Learning (CAPDL)—Judge Advocate General Courses.
- These simulations replicated entire environments both inside and outside to immerse the user.
- Worked with a team to create series of simulations for blackboard, web browsers, and mobile (iPad and iOS).