Website powered by

Trilobite Decal

My company is continuing to look at Unreal as an option so we are doing various small projects in the engine to experiment with different benefits Unreal brings. This is my quick attempt to learn decals with a fast turnaround. My goal was to create a decal that could place a fossil on any surface in Unreal. I used a Eldredgeops Rana trilobite from my collection for reference. This particular fossil was collected from Penn Dixie Fossil Park in New York.

My goal was to create a decal that could place a fossil on any surface in Unreal. I used a trilobite from my collection for reference.

My goal was to create a decal that could place a fossil on any surface in Unreal. I used a trilobite from my collection for reference.

The initial sculpt was made in zbrush.

The initial sculpt was made in zbrush.

Then the sculpt was projected onto a flat square in substance and color, roughness, and detail was added.

Then the sculpt was projected onto a flat square in substance and color, roughness, and detail was added.

Using Photoshop I created a variety of alpha maps for opacity in Unreal.

Using Photoshop I created a variety of alpha maps for opacity in Unreal.

This is the final result using different alpha maps in order to get different effects. Depending of the location and how the rock was removed above, the fossil could take an different looks.

This is the final result using different alpha maps in order to get different effects. Depending of the location and how the rock was removed above, the fossil could take an different looks.