Website powered by

Abandoned Lab Equipment

Creating another asset for a larger scene of the Jurassic Park hatchery after it was abandoned. All modeling, texturing, and the video render in Unreal was done by me. The entire model ended up with only 18k Tris.

Started by making a high and low poly asset of everything I wanted in the scene.

Started by making a high and low poly asset of everything I wanted in the scene.

Certain objects are missing as they will be duplicated after texturing to save UV space. This is why in this model there is only one chair leg, microscope lens, etc.

Certain objects are missing as they will be duplicated after texturing to save UV space. This is why in this model there is only one chair leg, microscope lens, etc.

Close up of the CRT Monitor high poly model.

Close up of the CRT Monitor high poly model.

Close up of the high poly models of the mouse and keyboard.

Close up of the high poly models of the mouse and keyboard.

The microscope was based on the Zeiss Axioskop phase contract microscope.

The microscope was based on the Zeiss Axioskop phase contract microscope.

It was condensed into 3 textures at the same texel density, but each have some spare space for more elements to be added into the room later. All transparent items are on their own texture for the scene.

It was condensed into 3 textures at the same texel density, but each have some spare space for more elements to be added into the room later. All transparent items are on their own texture for the scene.

Once it was textured, I duplicated the missing elements and took it into Unreal for the creation of the video.

Once it was textured, I duplicated the missing elements and took it into Unreal for the creation of the video.

Video Render I made in Unreal with the equipment.

The entire model ended up with only 18k Tris.