Another set in the short tasks to test unreal. This time a short render was needed to compare to our previous pipeline. With a need to get a video out as fast as possible, I used some low poly tools I had just created to help showcase texel density and created a short 20 second animation showcasing particle effects and decals for a runway.
This started as a set of tools for a demo within my company. Designed to use only a fraction of the texture space to allow for additional assets. Tried to bring as much detail as possible while limiting space on the map.
A short render was needed to compare to our previous pipeline. With a need to get a video out as fast as possible, I used the low poly tools I had just created to help showcase texel density and created a short 20 second animation.